We got a chance to wrack Josh York’s brain in regards to Trion’s direction for itemization with 1.7 and beyond. With the latest game update we see Trion flexing it’s muscle in creating a itemization system that should give the room to grow as we inch closer to the one year mark. With these changes, we are probably going to be seeing a new tier of content very soon. Hopefully these changes will help create a smoother transition to new game content.
The biggest test to the new itemization system will come with the next tier of content. Previously, PVP gear remained the best in slot option due to being able to get a full set well before the natural saturation point in Hammerknell. With the new PVP changes and gear more easily gotten, at least there isn’t a major grind. Hopefully the implemented changes allow a much smoother transition for new and returning players along with long time veteran players.
Josh York is an up and coming developer for Trion, and you might remember him from an interview we did when he was part of the QA team. He’s working with the Itemization team and we thought he was the perfect person to talk to about the new itemization system in 1.7!
Keep reading for the full interview.





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Interview with Josh York, Trion Systems Designer: 1.7 Itemization and Beyond










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