Originally posted by Hartsman (Source)
Hello, Ascended!What an amazing year it’s been. As we approach RIFT’s first full birthday, we wanted to take a moment to reflect on some of the things that have happened since launch and discuss the thinking that will shape the year to come.
If you’re reading this, chances are you already know that we think about MMOs differently than everyone else. To us, everything is about the quality of the service, the speed of meaningful updates, and the relationship that combination creates with you. We never forget that you are the reason we do everything we do.
In our last big Producer’s Letter, we talked about the kinds of themes we were aiming for. We talked about making more story-based adventure available to more people (which surfaced in the form of Chronicles and Slivers), unique and better ways to play with others as easily as possible (which took the form of Instant Adventures, Onslaughts that added new build-and-defend gameplay to Ember Isle, and the largest zone events we’ve ever created), and ongoing advancement that occurs even after you hit level 50 (which then arrived in the form of Planar Attunement).





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