Date: Jun 30, 2011  |  Written by Draegan  |  Posted Under: Article, Featured, Guides  |  DISQUS With Us: No comments yet

Hunger of the Deep, a Water Rift Raid, one of the original Raid Rifts. It has multiple stages with multiple bosses. It requires two tanks with sufficient healing depending on their gear. There are five phases. As always you can purchase the Lures from your faction vendors with planarite with enough notoriety or use corrupted souls to create a lure. You can easily find Rift Tears in Iron Pine Peaks.

Phase 1: Kill Kitar’arem 0/1, Kitarem Minions 0/6

In the first phase, 6 minions will spawn along with Kitar’arem. One tank should clean up the minions while the other takes care of Kitar’arem. The boss mob has on ability called Effervesence, which he casts on himself increase health, power, energy and mana regeneration. This ability is ground based so you can move him out of the effect and use it for yourself.

Kill the minions then Kitar’arem.

Phase 2: Kill Steelscale Minions 0/9, Kill Gharel 0/1

This phase is quite simple, there are several packs of minions a tank can pick up and you can AOE down. There is one boss like Phase 1, called Gharel, who will randomly toss his axe at a raid member.

Phase 3: Kill Vaalusk Minions 0/6, Kill Phorthos 0/1

Much like the first 2 phases, this phase has groups of adds you can kill one at a time leaving a single boss to tackle. Phorthos’ special ability is a lightning attack.

Phase 4: Kill Garalachul 0/1, Kill Arisen Phorthos 0/1, Kill Arisen Gharel 0/1, Kill Arisen Kitar’arem 0/1

This phase is quite difficult. There are a few ways you can do this. If you have more than 10 people and you have more than two extra tanks, you can assign a tank for each of the Arisen bosses. Each does the same thing as the previous phases, so there isn’t anything new here except that you are fighting them all at once.

You’ll want your main tank to grab Garalachul and tank him off to the side. Have the other tank(s) get the attention of the other bosses. Your first target should be Kitar’arem due to his ground buff. After he goes down, kill the rest of the Arisen boss mobs.

Each mini boss you kill takes a portion of Garalachul’s health away. Once the mini bosses are down, focus on Garalachul. Garalachul has a casted tail whip attack that one-shots players in melee range. You must run out as you see this going off.

Bonus Stage 5: Kill Tidal Foci 0/4

This phase is quite simple. Four Tidal Foci spawn with four adds on each one. Kill each pack in the space of 12 minutes and you’ll move on to the final stage.



Bonus Stage 6: Kill Tideweaver Arkryon 0/1

The final boss has a few mechanics that you will have to pay attention too. The first mechanic is occasionally throughout the fight a random player will receive the “Mark of Arkryon”. This player must then run into melee range of Arkryon or be killed instantly. The second mechanic is Downpour. You can recognize it easily because it’ll start off as a two second cast time spell that will put everyone in the raid in a bubble. Anyone else standing in the bubble takes ticks of damage. So if melee players are stacked up, one tick might mean a raid wipe. As soon as you see this ability cast, run and find some open area to stand in.

As the fight progresses the cast time on Downpour gets faster and faster. So pay attention.

There are other attacks that do single or random damage to players that you have to be aware of. For example Water Jet is a channeled spell on a random player that will need to be healed through.

Casting Downpour marks the end of a phase in the encounter. This is where Downpour gets a faster cast time. Also there is a threat wipe on this stage as well. Tanks must establish aggro each time.

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