
For every dungeon you encounter during your journey to the level cap, there is a second, more difficult, version for players at level 50. These dungeons are called “Expert” Dungeons. Ten in all, they are divided into two tiers; the first tier is aimed at players who have just recently hit level 50 and the second tier is geared towards those who have spent time in Tier 1 Expert Dungeons.
For the purpose of this guide, Abyssal Precipice is considered a Tier 2 Expert Dungeon. General requirements for all Tier 2 dungeons include a Tank with at least 100 Toughness, DPS minded players must have either 100 Hit or Focus, a credible healer and an off-healer. The Tank can be a Warrior, Rogue or Cleric if properly geared, however Cleric Tanks will have the hardest time of all three. Healers will consist of Clerics mostly where your best off healer will be a Chlormancer. This does not mean you will not be able to use a Bard or Justicar as an off-healer or a Chloromancer as a main healer.

All expert dungeons offer new challenges, more bosses and sometimes additional areas to explore. In Abyssal Precipice you will find two additional bosses, but the dungeon itself is not expanded. This guide will go over each boss fight and what to expect during each encounter.
For a full list of Tier 2 Dungeon Gear please use this link.
Kaler Andrenos
The fight mechanics for Kaler are pretty much the same as the normal version except things really hurt now. The fight is pretty simple but now you have to be more aware. He will cast a water spout on someone that will cause a local AOE slow. It will also damage you and you will die if you don’t run away. This is where the ice block you have to run behind will form.
Kaler will then cast a large cast time spell that will doe AOE damage to everyone and usually one shot anyone who isn’t a well geared tank. To avoid this damage line of site him. This can be done by using the terrain or the ice block that formed earlier. Once the spell is cast the ice block will disappear and a new one will form shortly.
What you also have to be aware of is a debuff Kaler will randomly put on someone that will pull in other players to them. This will often cause other players to by pulled into line of site or into the AOE slow effect and kill them. Be aware and stay spread out.
Icetalon
Right up the hill from Kaler is Icetalon. The fight starts off simple with a single boss mob that is tank and spank where he will summon three bird adds. Once he is close to dieing he will summon Icetalon.
Icetalon is pretty simple, he will randomly charge someone and he cleaves. If he charges you he will send you flying with a knockback. You can be knocked off the edge and die. So be careful where you stand.
The easiest place to tank Icetalon is to have the tank position himself against a wall. There is also a hollow log in the back of the boss fight area. Have all dps and healer sit in the log while the tank stands nearby with his back to the wall. This should take care of any issues you might have with placement. The log will prevent you from flying back on the charge.
Majolic the Bloodwalker
This fight is exactly the same as Normal Mode. Upon starting the fight you will be attacking Majolic. Once he reaches 50% he will explode so all melee characters must run away or will most likely be one shot. At this point he will transform into the Bloodwalker.
The rest of the fight is quite simple. The boss will cast a DOT on a player that will spread another DOT to everyone around them. Have your healers cure/purge this and keep an eye out if it spreads to others. Stay spread out as well. The Bloodwalker will also turn a random target into a Blood Crystal. In this case, destroy the crystal and free the trapped player.
Ranged DPS is preferred on this fight as it’s easier to transition to the Blood Crystals.
Renthar
Renthar is a new addition to Expert Mode. He is in a small cave down from the last room before the final boss. The fight isn’t very complex but you’ll have to be aware of your positioning.
Renthar has two abilities, one he charges the player furthest from him, and the second is he casts a damaging and slowing ground effect. The best strategy is to either have a second tank or a decently equipped cleric stand in the back of the room so they can absorb all the charges. The rest of the group should stand on the sides of the cave and DPS from range. Melee is acceptable but it’s harder to survive as Renthar does cleave and players in melee range might be cleaved when he returns from his charge.
Calyx the Ancient
Calyx is a very fun and interesting fight that requires heavy movement and healing. You will notice at the onset of the fight that large “lasers” will form a cross centering around Calyx. They will slowly revolve so everyone will constantly have to move in a clockwise direction to avoid being hit. This is the heavy movement portion of the fight.
Calyx also has a damage shield that can be purged. If it isn’t purge melee dps character can, and often will, kill themselves. Keep your eyes open for this.
Calyx also casts a ground effect spell that will slow and damage you. This spell is also followed up by another ability that will damage everyone in the party down to a low percentage. If you are caught in the ground effect at this point you will be frozen in ice for a short duration. Get out of the ground effects.
The large AOE spell effect is what makes the fight healing intensive. Once it goes off, everyone will be down to 10-20% health. You will have to avoid the lasers as well as get everyone back to high health.
Melee and Range both suffer on this fight, having a single person in the group with an offensive purge is beneficial for the shield.




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